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Recently, Wu Yu-hua, a faculty member of Brand Communication Department of CND, presented her paper "Diminished Chinese Feminine Monstrosity: the transformation of femininity and monstrosity from Chinese game Gujianqitan 3 to its fanfiction". game Gujianqitan 3 to its fanfiction" was published inSuccessful Publication in Information, Communication & Society, a Top Journal of SSCI Social Science Citation Index (SSCI Zone 1).
Journal of Information, Communication & SocietyPublished by Routledge, a leading academic publisher in the UK, it is indexed in SSCI, ASCI, Computer Science Index, EBSCO, SCOPUS and other databases. The journal2023 Impact Factor 4.2, belongs to CAS Literature [Zone 1] Top Journals.. The journal publishes high-quality research articles on the social, economic and cultural impacts of the emerging characteristics of information and communication technologies.
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Author
Yuhua Hanna Wu.Ph.D., University of Nottingham, UK; Young Faculty Member, Sino-German Branding Institute.. Her research focuses on digital games and fan culture. Her research has been published in prestigious journals such as Continuum-journal Of Media & Cultural Studies and Convergence-The International Journal of Research into Convergence-The International Journal of Research into New Media Technologies. She has served as a judge at SXSW Sydney, Australia's largest games festival, and is a member of the Chinese DiGRA, the domestic branch of Digra, the world's largest games research organization.
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Wu Yuhua's thesis isBasic research on Chinese game culture and fan culture.. Drawing on two fundamental theoretical frameworks in media studies, Abjection and Monstrous-feminine, this paper delves into the portrayal of female monsters in Chinese single-player role-playing games (RPGs) and analyzes how fans have reinvented this image. By innovating in relation to other Chinese folklore, classic monster literature, and the Monstrous-feminine theory, sheIn the paper, a completely new concept is proposed--Chinese feminine monstrosity. at the same time, the paper discusses how fans reshape characterization as well as ideology in games, revealing the complex interplay between representation, empowerment, and cultural transformation.
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