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In January 2025, the 7th China Virtual Reality Competition (CCVR 2024) National Finals came to a successful conclusion. Entries by Hongyu Ji, Grade 22 Exhibition Economics and Management (2+2) major, and Yifei Chen, Grade 21 Visual Communication and Design (2+2) major, Sino-German Branding Department"Lantern Opera (Lantern Oper AR)".catchfirst prize at national level, ,VRhythm Performance Space - A Study of Virtual Reality Music Games.catchNational Second PrizeThe event highlights the exploratory spirit, innovative strength and interdisciplinary practical ability of Sino-German students in the field of digital humanities.
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The 7th China Virtual Reality Grandexcel(CCVR2024)Allnational finalIt is organized under the guidance of the Organizing Committee of China Virtual Reality Competition, the Steering Committee of China Virtual Reality Competition, the China Computer Society, and the Industry-Academia-Research Alliance for New Engineering Science in Information Technology. The competition aims toActively responding to the innovation-driven development strategy, creating a high-level national virtual reality work exhibition and competition platform, promoting cooperation among industries, universities and research institutes, as well as promoting technological breakthroughs and application innovation in the field of virtual reality..The competition involves a wide range of specialties, including computer science and technology, virtual reality, digital media technology, digital media art, big data, artificial intelligence, network and new media, animation, environmental design, animation and architecture, etc., which fully demonstrates the cross-disciplinary nature of VR works and achievements.
More than 200 universities and colleges from all over China participated in the competition, with more than 1,000 entries. The competition also cooperated with IEEE Computer Society, and the excellent works and outstanding exhibits will be recommended to IEEE Digital Library for inclusion in the database, and submitted to multiple search engines at the same time.
Showcase
Vietnamese Opera Walking Lantern (LanternOper AR)
Ji Hongyu, Chen Yifei, Mao Qinglin, Huang Xinlie
first prize in the state competition
As the wave of digitization continues to reshape the future of cultural learning, the Yueju Opera Walking Lantern (LanternOper AR) project, as a key initiative for the preservation and innovation of the country's intangible cultural heritage, is unique in itsConvergence solution of physical walkaround and augmented reality (AR) technology, which won wide acclaim in the competition. Participants said the program was established toBreaking the boundaries of traditional cultural transmission, expanding the audience and injecting new vitality into the development of social and cultural industries.
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The program not only preserves the aesthetic value of traditional walking lanterns, but alsoThrough Augmented Reality (AR) technologyoffersThree viewing modes: viewing mode, interactive mode and creative mode to meet the needs of different users. The project has selectedFour representative scenarios--Shuyuan Discourse, Face Reprimand of Liu Jin, Court Cane and Exile, and Dragon Field Enlightenment, vividly reproducing theThe Journey of Wang Yangming's Psychology, and conveys the evolution of emotions through color mapping. Its success inCombining the traditional performing art of Yueju Opera with modern technology, demonstrating its deep value in education, business and culture, and opening up a new path for the transmission and innovation of intangible cultural heritage.
VRhythm Performance Space - A Study of Virtual Reality Music Games
Chen Yifei, Li Jiawen, Ren Yuwei, Jiang Zheyuan, Li Jingji
Second prize in the National Competition
this projectConsidering the preferences of different groups of people, including students, music players and all users interested in gaming, virtual reality or music.Realizing the fusion of classical music and modern technological elementsThe purpose of the program is to improve the quality of life by applying theVirtual Reality, 3D Modeling and Animation, Generative Artificial Intelligence, Automated Picking SpectraA variety of digital technologies, such as the Pure Music, transform pure music into an immersive multi-sensory interactive experience, providing a new way of viewing music that is full of entertainment.
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its The model features cover three types : Play, play and teach. game mode The interactive nature of the game is emphasized, with feedback provided through numerical values such as score and number of combos, while two different instruments are used as tapping cues for the left and right hands. performance mode It combines the simulated movement of playing a musical instrument with gameplay elements, using the increase in the number of "spectators" to reflect the level of hitting and create the atmosphere of a musical performance. educational model Focusing on teaching musical instruments, it simplifies the difficulty and assists the user in mastering the skills of playing musical instruments by displaying animations of the corresponding instrument playing movements.
coach
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Ningning Xu is a faculty member of Art and Technology in Sino-German Branding Department, member of SIGCHI HCI Special Interest Group, member of ACM International Computer Society, and member of IEEE Institute of Electrical and Electronics Engineers.2023-2024, she chaired the project "Research on Virtual Reality Musical Games" (E01240100004) under the Li Dasan Innovation Fund of the University of Nottingham Ningbo and has been engaged in research related to augmented reality, virtual reality, information visualization, generative artificial intelligence, and other human-computer interaction fields since 2021. Since then, he has been engaged in relevant research in the field of human-computer interaction such as augmented reality, virtual reality, information visualization, generative artificial intelligence, etc., and has rich interdisciplinary research experience. In the past three years, his research results have been published or contributed as the first or corresponding author in top international journals such as IJHCI, JOCCH, and top computer conferences such as CHI, ISMAR, etc. He has served as a reviewer for top international journals and conferences such as IJHCI, CHI, DIS, etc. He is also a member of the International Journal of Human-Computer Interaction (IJHCI).
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Jia Bin, founder of Ningbo Yunhan Hongzhang Information Technology Co., Ltd, and head of China market business of Hungary VR Park Budapest, has rich experience in immersive digital media technology in the cultural tourism industry, and has led a number of locally influential digital cultural tourism projects, such as digital twins, large-scale light projection shows, and customized VR content development in a large space.
Students' perceptions
Class 22 Exhibition Economics and Management 2+2 Ji Hongyu
Our program team is a cross-professional , , cross-institutional As the captain of the team, I was honored to work with the students from University of Nottingham Ningbo and Wanli School of Design, from which I gained a wealth of experience. At first, I felt very confused when facing the unfamiliar science knowledge, from the development tools to the overall principles. However, after relentless study and data review after class, I gradually grasped the relevant knowledge and was able to clearly understand the overall logic of development. The experience of this competition has helped me greatly from contributing to the field of virtual reality to Enhanced my learning and resilience , expanded my horizons and allowed me to Deeply appreciated the unlimited potential of inter-disciplinary learning .
Visual Communication Design 2+2 Yifei Chen, Class 21
CCVR (China Conference on Computer Vision) is a top academic and innovative event in the field of visual computing in China, and I feel honored to compete with outstanding teams on this platform. And. Both of the projects I worked on made it to the finals. I was very happy to win the first and second prizes in the state competition!
In the VRhythm Performance Space program, I We are fortunate to work with the best students from the University of Nottingham Ningbo and the University of Sydney. I was mainly responsible for designing and modeling the game's musical notes (percussion blocks) to ensure that they not only fit the overall visual style of the game, but also adapt to different game modes (e.g. Game Mode, Play Mode, Teach Mode). In addition, I designed the game's interactive interface to ensure that the player could operate the game intuitively and smoothly, and receive timely feedback such as successful hits, number of combos, and score. This experience Provided me with valuable hands-on experience also Gives me confidence in my future professional development .
Computer Science Major (UNNC) Kevin Lee
The creative journey of this virtual reality competition has given me a new understanding of collaboration and innovation. During the development of the VR music game, I worked with team members Crossing professional barriers will Organic integration of art, program and interaction design The practice has brought me the experience of cross-disciplinary collaboration, and at the same time, it has taught me to look at problems from multiple perspectives. This practice has made me realize that good game design should be a balance between rational structure and emotional experience, and VR technology provides unlimited possibilities for such a balance.
The award for this work not only demonstrates the Outstanding Creative Skills of Sino-German Students and Solid professionalism , and also provides valuable practical experience for future development of related technologies.
The Sino-German Branding Department will also continue to uphold the " Innovation-driven, cross-border integration "The development concept of further Strengthening Industry-University-Research Collaboration and Innovation In addition, it will create more cultural and technological integration projects with international influence and cultivate composite talents with global vision.